Key takeaways
- Effectively confirmed: the version number and its published name, the maintenance window and its compensation mail, the existence of a new banner cycle, a flagship event, and a set of smaller events. Anything shown in an official pre-patch program stream or an official character teaser belongs here.
- Announced but movable: which banners run in the first half versus the second half, event start dates, and which older characters rerun. These are published, but schedules occasionally shift mid-patch.
- Unconfirmed: exact 4-star lineups, artifact set stats and domain contents, whether a new explorable area opens, event reward totals, and every “best build” claim circulating before release. Treat all of it as placeholder text.
Version 6.3 — the patch labeled “Luna IV” in the title above — should be read as two separate lists: what has been officially published, and what is still community speculation. Build your Primogem and Resin plan on the first list only. The systems side of a Genshin patch is highly predictable; the character lineup and story specifics usually are not, and that gap is where most wasted Resin comes from.
Sorting 6.3 Into Confirmed, Announced, and Unconfirmed
Before you act on anything, sort what you have read into three buckets.
- Effectively confirmed: the version number and its published name, the maintenance window and its compensation mail, the existence of a new banner cycle, a flagship event, and a set of smaller events. Anything shown in an official pre-patch program stream or an official character teaser belongs here.
- Announced but movable: which banners run in the first half versus the second half, event start dates, and which older characters rerun. These are published, but schedules occasionally shift mid-patch.
- Unconfirmed: exact 4-star lineups, artifact set stats and domain contents, whether a new explorable area opens, event reward totals, and every “best build” claim circulating before release. Treat all of it as placeholder text.
If a specific number changes your decision — how many Primogems an event pays, what a new boss drops, how much a furnishing costs — verify it in the in-game notice board or the official program stream rather than a summary post. Reward figures are exactly the detail that gets mangled in secondhand write-ups.
How a Patch Cycle Runs, and When Things Land
Genshin patches follow a roughly six-week rhythm split into two banner halves of about three weeks each. Maintenance typically runs a few hours, and the compensation mail — usually 300 Primogems for downtime plus 300 for fixes — expires after 30 days if unclaimed. Log in on patch day even if you only collect and log out.
Content is staggered rather than dumped. The flagship event and any new story content land in week one, secondary events roll out across the following weeks, and the second-half banner swap arrives around the midpoint. That pacing matters: if the character you want is in the second half, you have roughly three extra weeks of Primogem income to add to whatever you hold on day one.
Banner Planning Without a Confirmed Lineup
You do not need to know the lineup to know the price. The wish economy has been stable for years:
| Scenario | Wishes | Primogems | What it assumes |
|---|---|---|---|
| One 5-star at soft pity | ~75 | ~12,000 | Typical outcome, no guarantee |
| One 5-star at hard pity | 90 | 14,400 | Worst case for a single drop |
| Guaranteed limited 5-star | up to 180 | up to 28,800 | Lost the 50/50 and hit hard pity twice |
| One weapon at hard pity | 80 | 12,800 | Before Epitomized Path is factored in |
| Cost of one wish | 1 | 160 | Intertwined Fate |
Two rules do most of the work. First, pity and the 50/50 guarantee carry over between limited character banners, so pulls are never truly wasted — a failed 50/50 sets up the next banner you care about. Second, on the weapon banner the pity counter carries over but Epitomized Path fate points reset when the banner ends. Never start a weapon banner you cannot finish inside its run.
Quests: What to Expect and How Long They Take
A 6.x patch usually takes one of three shapes: a continuation of the main storyline, a character story quest attached to a new 5-star, or a lighter interlude patch built around events. Which shape 6.3 takes is the single most consequential unconfirmed detail, because it decides how much of your playtime is spoken for.
Rough time budgets, based on how these have historically run: a main-story chapter is typically three to six hours of voiced content, a character story quest runs one to one and a half hours, and a flagship event takes three to five hours spread across its run. Only the events carry a deadline — story content stays available permanently.
Practical order of operations: clear the flagship event first, since its rewards expire with the patch; then the story at your own pace; then world quests and exploration. Rushing the story on day one buys you nothing except spoilers.
Preparation Budget: What a New Character Actually Costs
If you intend to build whoever arrives, the bill is larger than most players expect. These are the long-standing costs for taking one character to endgame-ready:
| Goal | Mora (approx.) | Time and Resin cost |
|---|---|---|
| Level 1 → 90 (EXP only) | ~1,670,000 | Character EXP from Ley Lines or events |
| All six ascensions | ~420,000 | Boss materials, weekly-gated |
| One talent to level 10 | ~1,650,000 | Weekly boss drops plus 1 Crown |
| All three talents to 10 | ~4,950,000 | 3 Crowns, several weeks of weekly bosses |
| Artifact set from a 5-star domain | — | 20 Resin per run; Resin caps at 160 and refills 1 per 8 minutes |
Total Mora for a fully built character lands somewhere around 7 million once artifact leveling is included. That is the number to plan against, and it is why “save everything for the banner” is incomplete advice — a character you cannot afford to build sits on the bench regardless of how good the kit turns out to be.
Which Prep Plan Fits Your Situation
Match yourself to a plan instead of copying a generic checklist.
| Your situation | Do this | Skip this |
|---|---|---|
| Free-to-play, nothing banked | Accumulate toward the 12,000–14,400 Primogem range and accept the 50/50 as a coin flip | The weapon banner, entirely |
| Welkin Moon subscriber | Count the ~3,000 Primogems a Welkin cycle adds; you are roughly one wish per day ahead | Buying Intertwined Fates with Genesis Crystals at full price |
| Returning after a long break | Clear the flagship event, finish the story, then rebuild one team properly | Chasing reruns before your account functions |
| Saving for one specific character | Stop pulling at 180 wishes’ worth and let pity carry | Impulse pulls on banners you do not want |
| Housing-focused player | Bank Realm Currency ahead of the patch | Buying duplicate furnishings for a single layout |
If You Play for the Housing
Serenitea Pot collectors should front-load Realm Currency before the patch rather than after, because new furnishings usually arrive through events and the furnishing shop at the same time as everything else. Pushing Adeptal Energy toward its cap raises how fast Realm Currency accrues, so any layout work you do now pays for itself later. Load limits are calculated per area, which means a room-by-room plan beats buying an entire set at once and discovering half of it cannot be placed.
What to Ignore Until It Is Confirmed
- Banner “confirmations” with no official source attached, especially ones with a countdown attached.
- Pre-farm guides for materials tied to a character who has not been officially shown. You can farm Mora, EXP books, and universal talent materials safely; you cannot farm a boss that may not exist.
- Tier lists published before a character’s live numbers are available. Theorycrafting on leaked multipliers is guesswork with extra steps.
- Any claim that a specific rerun is “guaranteed.” Reruns are scheduling decisions, not promises.
FAQ
Is the 6.3 banner lineup confirmed yet?
Not reliably. Banner order and 4-star lineups are the last details to firm up and the first to change. Wait for the official program stream before spending anything.
How many Primogems should I save for a guaranteed character?
Up to 28,800 in the worst case — losing the 50/50 and hitting hard pity twice. A realistic planning target is 12,000–14,400 if you are willing to accept the coin flip.
Does my pity carry into 6.3?
Yes for limited character banners, including the 50/50 guarantee. On the weapon banner the pity count carries but Epitomized Path fate points reset at the end of each banner.
Should I pre-farm materials before the patch?
Only materials that are useful regardless of who arrives: Mora, EXP books, weapon enhancement ore, and generic talent books. Anything character-specific is a gamble until it is official.